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Pico-8 – Knoxville Game Design, July 2019

An overview of using the Pico-8 fantasy console to develop games using the Lua programming language.  We look at the steps and code for building a number guessing game and a simple space shooter....

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Random Number Generators (RNG) – Knoxville Game Design, August 2019

This month’s topic is Random Number Generators (RNG).  We discuss the various methods for generating random values in game development.  We provide specific examples for Unity, GameMaker, and Unreal...

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Creating Games in Smalltalk – Knoxville Game Design, September 2019

This month’s topic is Creating Games in Smalltalk.  We look at how it is possible to create games in the Smalltalk language using the Squeak environment.  Smalltalk is one of the first object oriented...

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Ludum Dare 45 Showoff – Knoxville Game Design, October 2019

We show off the four games created by East Tennessee developers for Ludum Dare 45.  The theme was “Start with Nothing” Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io...

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Scratch – Knoxville Game Design, November 2019

This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts...

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SDL with C – Knoxville Game Design, December 2019

This month’s topic is SDL with C.  Before Unity and GameMaker, there was the Simple Direct Media Layer.  It can be used to create 2D and 3D games on a wide variety of platforms.  C is still one of the...

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Blender for Unity – Knoxville Game Design, January 2020

This month’s topic is Blender for Unity.  We will go over the basics of modeling and texturing an object in Blender.  Then we will import that model into Unity and add behaviors through C# code. Hosts...

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Java Game Development – Knoxville Game Design, February 2020

This month’s topic is Creating Games with Java.  We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72...

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Promotion and Feedback – Knoxville Game Design, March 2020

This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad...

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Ludum Dare 46 Kickoff – Knox Game Design, April 2020

Jacob, Dylan, and Levi get together before the Ludum Dare 46 theme announcement to talk about their thoughts on the possible themes. 0:52 – Possible game jam night in Tennessee 7:10 – Dylan’s water...

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Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020

This month we show off our games created for Ludum Dare 46. Levi D. Smith also talks about leaderboard security. 0:58 – News – BitBucket discontinues Mercurial, migration to GitHub 9:43 – Raising...

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Pygame – Knox Game Design, June 2020

This month we learn how to create games in Python using the Pygame library. 1:30 – News 6:13 – Showoff: Unity Helper and new leaderboard features 11:47 – Pygame (feature presentation) Hosts Jacob...

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Color – Knox Game Design, July 2020

An overview of color for game developers.  How various colors are made on the computer using RGB and HSV formats.  The color spectrum and the ROY G BIV order for colors.  Where visible color exists on...

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BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020

An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A...

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MonoGame – Knox Game Design, September 2020

An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets...

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Ludum Dare 47 Recap – Knox Game Design, October 2020

A recap of the Ludum Dare 47 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either...

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Raspberry Pi Arcade – Knox Game Design, November 2020

Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed....

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Allegro – Knox Game Design, December 2020

Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and...

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Animation in Blender – Knox Game Design, January 2021

Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to...

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Mazes – Knox Game Design, February 2021

How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project...

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Sorting – Knox Game Design, March 2021

Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with...

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Image File Formats – Knox Game Design, April 2021

Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency,...

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Ludum Dare 48 Entries – Knox Game Design, May 2021

Knox Game Design had two great entries for Ludum Dare 48.  The theme was Deeper and deeper.  Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a...

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Sound Effects with BFXR – Knox Game Design, June 2021

This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects...

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Adding Sound Effects to Your Game – Knox Game Design, July 2021

Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code –...

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Strategy Guides – Knox Game Design, August 2021

A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player’s Guide Dragon Warrior Strategy Guide...

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Distributing Your Game – Knox Game Design, September 2021

An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites...

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Ludum Dare 49 Entries and More – Knox Game Design, October 2021

This month, Knox developers Allen, Jared, and Levi show off their games developed for Ludum Dare 49 and more. Links and Notes Dark Crossings by Allen –...

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Stencyl – Knox Game Design, November 2021

Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space...

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Particle Systems in Unity – Knox Game Design, December 2021

Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code –...

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Dijkstra’s Algorithm – Knox Game Design, January 2022

Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s...

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2D Collision – Knox Game Design, February 2022

Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be...

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Basic 3D Collision – Knox Game Design, March 2022

Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of...

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Spring ’22 Game Jam – Knox Game Design, April 2022

Games created by Knox area developers for Spring ’22.  Theme was “delay the inevitable”. Links and Notes Cult of the Furnace by Jacob – https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by...

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Enemy Behaviors – Knox Game Design, May 2022

This month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for...

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I-Frames and Stun Lock – Knox Game Design, June 2022

Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing...

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Curves – Knox Game Design, July 2022

Overview of four types of curves that can be used in game development.  Basic parabola for moving objects in an arc.  Sine function for moving objects in a wave motion.  Physics using velocity and...

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Logo – Knox Game Design, August 2022

Introduction to the Logo programming language.  Useful for teaching functional programming to beginners.  Explanation of using “turtle graphics” to draw various shapes. Download Slides as PDF Demo...

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Reading Text Files – Knox Game Design, September 2022

Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Download Slides as PDF Demo project –...

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Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022

Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono

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Number Systems – Knox Game Design, November 2022

Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.  Explanation of addition and subtraction in binary. Download Slides...

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QBasic IO and Graphics, Knox Game Design, December 2022

A look at various approaches for keyboard input and graphics display in QBasic. Demo code – https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net – https://www.qbasic.net/ ASCII...

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Javascript and HTML Canvas – Knox Game Design, January 2023

How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code –...

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SVG Scalable Vector Graphics – Knox Game Design, February 2023

How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast...

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Game Engines – Knox Game Design, March 2023

Overview of game engines and development libraries. Links and Notes Godot Engine – godotengine.org Unity – unity.com Unreal Engine – www.unrealengine.com GameMaker – gamemaker.io Stencyl – stencyl.com...

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Falling Blocks – Knox Game Design, April 2023

Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code – https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual...

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Spring ’23 Game Jam – Knox Game Design, May 2023

Knox Game Design Spring ’23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster

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Grid Based Games – Knox Game Design, June 2023

Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music –...

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Parallax – Knox Game Design, July 2023

Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster

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Character Encoding – Knox Game Design, August 2023

Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride...

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