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Channel: Knox Game Design
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Character Encoding – Knox Game Design, August 2023

Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride...

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Parallax – Knox Game Design, July 2023

Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster

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Grid Based Games – Knox Game Design, June 2023

Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music –...

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Spring ’23 Game Jam – Knox Game Design, May 2023

Knox Game Design Spring ’23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster

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Falling Blocks – Knox Game Design, April 2023

Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code – https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual...

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Game Engines – Knox Game Design, March 2023

Overview of game engines and development libraries. Links and Notes Godot Engine – godotengine.org Unity – unity.com Unreal Engine – www.unrealengine.com GameMaker – gamemaker.io Stencyl – stencyl.com...

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SVG Scalable Vector Graphics – Knox Game Design, February 2023

How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast...

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Javascript and HTML Canvas – Knox Game Design, January 2023

How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code –...

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QBasic IO and Graphics, Knox Game Design, December 2022

A look at various approaches for keyboard input and graphics display in QBasic. Demo code – https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net – https://www.qbasic.net/ ASCII...

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Number Systems – Knox Game Design, November 2022

Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.  Explanation of addition and subtraction in binary. Download Slides...

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Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022

Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono

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Reading Text Files – Knox Game Design, September 2022

Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Download Slides as PDF Demo project –...

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Logo – Knox Game Design, August 2022

Introduction to the Logo programming language.  Useful for teaching functional programming to beginners.  Explanation of using “turtle graphics” to draw various shapes. Download Slides as PDF Demo...

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Curves – Knox Game Design, July 2022

Overview of four types of curves that can be used in game development.  Basic parabola for moving objects in an arc.  Sine function for moving objects in a wave motion.  Physics using velocity and...

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I-Frames and Stun Lock – Knox Game Design, June 2022

Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing...

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Enemy Behaviors – Knox Game Design, May 2022

This month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for...

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Spring ’22 Game Jam – Knox Game Design, April 2022

Games created by Knox area developers for Spring ’22.  Theme was “delay the inevitable”. Links and Notes Cult of the Furnace by Jacob – https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by...

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Basic 3D Collision – Knox Game Design, March 2022

Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of...

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2D Collision – Knox Game Design, February 2022

Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be...

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Dijkstra’s Algorithm – Knox Game Design, January 2022

Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s...

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Browsing index pages (108 articles)


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