Ludum Dare 48 Entries – Knox Game Design, May 2021
Knox Game Design had two great entries for Ludum Dare 48. The theme was Deeper and deeper. Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a...
View ArticleSound Effects with BFXR – Knox Game Design, June 2021
This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects...
View ArticleAdding Sound Effects to Your Game – Knox Game Design, July 2021
Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code –...
View ArticleStrategy Guides – Knox Game Design, August 2021
A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player’s Guide Dragon Warrior Strategy Guide...
View ArticleDistributing Your Game – Knox Game Design, September 2021
An overview of various ways to distribute your video game. First, a historical look at various physical media that can be used for distributing digital content. Then a look at multiple online sites...
View ArticleLudum Dare 49 Entries and More – Knox Game Design, October 2021
This month, Knox developers Allen, Jared, and Levi show off their games developed for Ludum Dare 49 and more. Links and Notes Dark Crossings by Allen –...
View ArticleStencyl – Knox Game Design, November 2021
Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behaviors, events, and visual coding. Examples of a number guessing game and simple space...
View ArticleParticle Systems in Unity – Knox Game Design, December 2021
Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code –...
View ArticleDijkstra’s Algorithm – Knox Game Design, January 2022
Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s...
View Article2D Collision – Knox Game Design, February 2022
Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be...
View ArticleBasic 3D Collision – Knox Game Design, March 2022
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of...
View ArticleSpring ’22 Game Jam – Knox Game Design, April 2022
Games created by Knox area developers for Spring ’22. Theme was “delay the inevitable”. Links and Notes Cult of the Furnace by Jacob – https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by...
View ArticleEnemy Behaviors – Knox Game Design, May 2022
This month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for...
View ArticleI-Frames and Stun Lock – Knox Game Design, June 2022
Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing...
View ArticleCurves – Knox Game Design, July 2022
Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and...
View ArticleLogo – Knox Game Design, August 2022
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes. Download Slides as PDF Demo...
View ArticleReading Text Files – Knox Game Design, September 2022
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Download Slides as PDF Demo project –...
View ArticleKnox Game Jam Fall ’22 Recap – Knox Game Design, October 2022
Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono
View ArticleNumber Systems – Knox Game Design, November 2022
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary. Download Slides...
View ArticleQBasic IO and Graphics, Knox Game Design, December 2022
A look at various approaches for keyboard input and graphics display in QBasic. Demo code – https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net – https://www.qbasic.net/ ASCII...
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